Description: Fundamentals of Game Programming
Difficulty: Intermediate
Duration: 13 Lessons (approx)
Assignments: 1 game development project
Exam: 1
Software: 3D Game Builder (available below)
Available for: Any Windows PC or "netbook" (XP)
Delivery: On-line (or contact us for off-line content)
Learning Outcomes
Lesson Plans
Session 1 - Getting Started
To get started we show you how to create a simple hello world program using the 3D Game Builder SDK.Next we demonstrate how to draw geometric primitives using OpenGL. OpenGL is an industry standard graphics library for drawing 2D and 3D graphics. It is used to develop a wide range of software including 3D modelling and animation tools such as 3D Studio Max and Maya. It supports a wide range of hardware and operating systems from mobile phones to super computers. For more information on OpenGL visit www.opengl.org
We use the language of game developers, C and C++, to develop our projects. This language can be challenging but it ensures you are using the same technology that the "real world" developers use. Therefore you are encouraged to learn more about C and C++ independently of this course.
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